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在奇异果中的触摸事件上旋转对象

在奇异果中的触摸事件上旋转对象

您可以将canvas的角度绑定到NumericProperty,以从代码内部对其进行更改。您需要做的就是正确计算这些角度。在玩了一点之后,我创建了以下代码

from kivy.app import App
from kivy.uix.widget import Widget
from kivy.lang import Builder
from kivy.animation import Animation
from kivy.properties import NumericProperty

import math

kv = '''
<Dial>:
    canvas:
        Rotate:
            angle: root.angle
            origin: self.center
        Color:
            rgb: 1, 0, 0
        Ellipse:    
            size: min(self.size), min(self.size)
            pos: 0.5*self.size[0] - 0.5*min(self.size), 0.5*self.size[1] - 0.5*min(self.size)
        Color:
            rgb: 0, 0, 0
        Ellipse:    
            size: 50, 50
            pos: 0.5*root.size[0]-25, 0.9*root.size[1]-25
'''
Builder.load_string(kv)

class Dial(Widget):
    angle = NumericProperty(0)

    def on_touch_down(self, touch):
        y = (touch.y - self.center[1])
        x = (touch.x - self.center[0])
        calc = math.degrees(math.atan2(y, x))
        self.prev_angle = calc if calc > 0 else 360+calc
        self.tmp = self.angle

    def on_touch_move(self, touch):
        y = (touch.y - self.center[1])
        x = (touch.x - self.center[0])
        calc = math.degrees(math.atan2(y, x))
        new_angle = calc if calc > 0 else 360+calc

        self.angle = self.tmp + (new_angle-self.prev_angle)%360

    def on_touch_up(self, touch):
        Animation(angle=0).start(self)

class DialApp(App):
    def build(self):
        return Dial()

if __name__ == "__main__":
    DialApp().run()

我正在计算初始(按鼠标后)和以后的角度之间的差异on_touch_move。由于angle是一个属性,因此我也可以使用它来修改它,kivy.animation以在释放鼠标按钮后使拨盘回旋。

on_touch_down 子圈子活动:

from kivy.app import App
from kivy.uix.widget import Widget
from kivy.uix.floatlayout import FloatLayout
from kivy.lang import Builder
from kivy.animation import Animation
from kivy.properties import NumericProperty

import math

kv = '''
<Dial>:
    circle_id: circle_id
    size: root.size
    pos: 0, 0
    canvas:
        Rotate:
            angle: self.angle
            origin: self.center
        Color:
            rgb: 1, 0, 0
        Ellipse:    
            size: min(self.size), min(self.size)
            pos: 0.5*self.size[0] - 0.5*min(self.size), 0.5*self.size[1] - 0.5*min(self.size)
    Circle:
        id: circle_id   
        size_hint: 0, 0
        size: 50, 50
        pos: 0.5*root.size[0]-25, 0.9*root.size[1]-25
        canvas:
            Color:
                rgb: 0, 1, 0
            Ellipse:    
                size: 50, 50
                pos: self.pos              
'''
Builder.load_string(kv)

class Circle(Widget):
    def on_touch_down(self, touch):
        if self.collide_point(*touch.pos):
            print "small circle clicked"

class Dial(Widget):
    angle = NumericProperty(0)

    def on_touch_down(self, touch):
        if not self.circle_id.collide_point(*touch.pos):
            print "big circle clicked"

        y = (touch.y - self.center[1])
        x = (touch.x - self.center[0])
        calc = math.degrees(math.atan2(y, x))
        self.prev_angle = calc if calc > 0 else 360+calc
        self.tmp = self.angle

        return super(Dial, self).on_touch_down(touch) # dispatch touch event futher

    def on_touch_move(self, touch):
        y = (touch.y - self.center[1])
        x = (touch.x - self.center[0])
        calc = math.degrees(math.atan2(y, x))
        new_angle = calc if calc > 0 else 360+calc

        self.angle = self.tmp + (new_angle-self.prev_angle)%360

    def on_touch_up(self, touch):
        Animation(angle=0).start(self)


class DialApp(App):
    def build(self):
        return Dial()

if __name__ == "__main__":
    DialApp().run()
其他 2022/1/1 18:43:22 有424人围观

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